Source
- URL: https://x.com/Apolloknius/status/2058534260387283164
- Author: ApolloniusofTyana (@Apolloknius)
- Posted: 2026-05-24 13:03:08
Branch
1/ @Apolloknius
@AgileJebrim
Shrink the array over and over until it’s down to a single value. We used to do this with textures to sample the overall luminance for tone mapping, as an example.
2/ @AgileJebrim
@Apolloknius
Need details in relation to the hardware. Assume compute shaders are used, not multiple draw calls of fragment shaders. Those aren’t actually that efficient.