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1/ @jes5199

@AgileJebrim

you shouldn’t do that on the GPU. do it on the network card

2/ @AgileJebrim

@jes5199

Network cards can’t compete with the processing power of GPUs and a parallel summation is only one small aspect of a much larger amount of work that would need to be done. It’s worth it to become GPU resident.

3/ @jes5199

@AgileJebrim

where’s your data come from
did you do a massively
parallel
download

4/ @AgileJebrim

@jes5199

An SSBO in VRAM

5/ @AgileJebrim

@jes5199

A rgba32ui texel buffer if you want to do better. :P

6/ @AgileJebrim

@jes5199

The original data was generated in compute shaders per real-time tick.

7/ @jes5199

@AgileJebrim

oh imaginary data

8/ @AgileJebrim

@jes5199

No, just freshly generated data that changes every tick in response to small user inputs.