Source
- URL: https://x.com/steverockan/status/2058552472893837552
- Author: mastodon.gamedev.place/@Steverock (@steverockan)
- Posted: 2026-05-24 14:15:30
Branch
1/ @steverockan
@AgileJebrim
Answering blind: hierarchically. Split into chunks as large as possible, sum up chunks in a single pass, write results to a new texture, repeat until 1 pixel texture. Maybe have to becareful about precision.
2/ @AgileJebrim
@steverockan
Textures would be slow.