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the more experienced I get programming games the more that I realize patterns like inheritance and components don't matter, the only thing that matters is functions and entities which run functions...

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@BOENSAW GameMaker introduced me to the Entity paradigm.

@BOENSAW GameMaker introduced me to the Entity paradigm.

Properties5
typearchive
sourcetwitter
date2026-03-25
tagsarchive, twitter, boensaw
description@BOENSAW GameMaker introduced me to the Entity paradigm.

Mar 25, 20261 min read

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  • URL: https://x.com/HQuarterma43504/status/2036819288124985764
  • Author: AWACS Sky Keeper (@HQuarterma43504)
  • Posted: 2026-03-25 14:55:35

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1/ @HQuarterma43504

@BOENSAW

GameMaker introduced me to the Entity paradigm. Each entity has “events” like On Create, On Destroy, Every Step, On Draw, On Collision, Timer, and so on. And you write code for these events.

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  • the more experienced I get programming games the more that I realize patterns like inheritance and components don't matter, the only thing that matters is functions and entities which run functions...

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