Source
- URL: https://x.com/EricLengyel/status/1014310293982203904
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2018-07-04 00:49:53
Thread
1/ @EricLengyel
I think it’s safe to say that nowadays you should always be using an infinite projection matrix that maps camera-space depth [n,∞] to the reversed range [1,0] after perspective division. There’s a whole chapter about this stuff in the upcoming FGED2.
2/ @BartWronsk
@EricLengyel @Reedbeta
It’s convenient to have far plane for clipping and conveniently baked into perspective matrix