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1/ @EricLengyel

This video shows the velocity buffer used to render motion blur during post-processing in the C4 Engine. The screen-space velocity accounts for the motion of the camera, objects, and even vertices for cloth and skinned meshes. This technique is described in FGED2, Section 10.7.

Branches: 2024-12-15-godraytio-finally-the-skeleton-from-the-cover-your-3dmath, 2024-12-16-shitpost9000-it-renders-all-velocities-assuming-your-eye, 2024-12-16-JosiahJackWJJ-dont-use-motion-blur-add-motion-lines-dust-as