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1/ @ntian2

@EricLengyel

I read your Foundation of Game Engine Development Volume 1 and Volume 2. The content is excellent, but I found the gap in difficulty between the math in Volume 1 and the math used in Volume 2 to be quite large. It was very challenging to read, and I had to frequently rely on AI

2/ @EricLengyel

@ntian2

Were there any particular sections that you’d say exemplify this the most?

3/ @ntian2

@EricLengyel

The first three chapters were quite accessible, but I found myself completely lost when I reached the chapter on Grassmann.Even though I had read some other computer graphics books before this one, it was the first time I had ever encountered this concept.