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1/ @meesedev

Garbage collection is still unfit for demanding games:

  1. GC requires ~2x the memory footprint to achieve equivalent performance to an game using manual memory management.
  2. GC consumes extra threads and memory bandwidth that could’ve been used for the game.
  3. ZGC trades off throughput for latency. In layman’s terms, your game will run slower, but at least you won’t have lag spikes.

2/ @meesedev

Correction: ZGC reduces the chance of hitching. It does not fully eliminate hitching.

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