Source
- URL: https://x.com/meesedev/status/2051611535999426655
- Author: A Flock of Meese (@meesedev)
- Posted: 2026-05-05 10:34:41
Thread
1/ @meesedev
Garbage collection is still unfit for demanding games:
- GC requires ~2x the memory footprint to achieve equivalent performance to an game using manual memory management.
- GC consumes extra threads and memory bandwidth that could’ve been used for the game.
- ZGC trades off throughput for latency. In layman’s terms, your game will run slower, but at least you won’t have lag spikes.
2/ @meesedev
Correction: ZGC reduces the chance of hitching. It does not fully eliminate hitching.