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nicbarkeragain

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IMO basically every "object creation API" you have should take a string label that is for internal use only.

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@nicbarkeragain ya tagging allocations, and frames to actual assets in-game is absolutely necessary for development once your game stops being a small thing

@nicbarkeragain ya tagging allocations, and frames to actual assets in-game is absolutely necessary for development once your game stops being a small thing

Properties5
typearchive
sourcetwitter
date2026-08-03
tagsarchive, twitter, nicbarkeragain
description@nicbarkeragain ya tagging allocations, and frames to actual assets in-game is absolutely necessary for development once your game stops being a small thing

Aug 03, 20261 min read

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  • URL: https://x.com/petey_fo_really/status/2084134337105314188
  • Author: Peterino2 (@petey_fo_really)
  • Posted: 2026-08-03 04:28:41

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@nicbarkeragain

ya tagging allocations, and frames to actual assets in-game is absolutely necessary for development once your game stops being a small thing

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