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I am not huge fan of “patches and wires” but Vulkan might be a sweet spot for that.
Kinda like what the Xcode visualization of metal does. But reverse.

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1/ @NOTimothyLottes

@rianflo

Vulkan: ~1500 lines of overhead (including header src, as I don’t include) for complete hotrod bind-everything-only-once compute-only gfx engine. Not a fan of VK bloatware API complexity, but frankly it can be minimized, and exposes enough to do wonderfull things to the hardware.

Branches: 2022-11-04-rianflo-welcome-not-back

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