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1/ @misyltoad

@NOTimothyLottes

I much prefer i32, f32, f16, u32, u8, etc.
Doesn’t need any explanation, and is very elegant and precise.
Curious as to your thoughts.

2/ @NOTimothyLottes

@phys_ballsocket

I did that at one point in time too, but then I also use multi-component (since most of my code runs GPU side), so using both numbers for bit-width and component-count got messy.