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Temporally amortized translucency | multi-bounce GI: shade in VT object space with replacement, roughly order by most distant (in reflected bounce or transparent layer) 1st to improve chance that dependent layers dont alias at same time, where aliased just amortizes across frames

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@NOTimothyLottes Thought surface only gi was a heavy-handed optimization (like heightmap terrain for sdf schemes).

@NOTimothyLottes Thought surface only gi was a heavy-handed optimization (like heightmap terrain for sdf schemes).

Properties5
typearchive
sourcetwitter
date2023-12-31
tagsarchive, twitter, notimothylottes
description@NOTimothyLottes Thought surface only gi was a heavy-handed optimization (like heightmap terrain for sdf schemes).

Dec 31, 20231 min read

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  • URL: https://x.com/Ak4115x/status/1741317397225644500
  • Author: Ax Bx (@Ak4115x)
  • Posted: 2023-12-31 04:36:34

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1/ @Ak4115x

@NOTimothyLottes

Thought surface only gi was a heavy-handed optimization (like heightmap terrain for sdf schemes).

2/ @NOTimothyLottes

@Ak4115x

Choose your smoke and mirrors

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  • Temporally amortized translucency | multi-bounce GI: shade in VT object space with replacement, roughly order by most distant (in reflected bounce or transparent layer) 1st to improve chance that dependent layers dont alias at same time, where aliased just amortizes across frames

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