Source
- URL: https://x.com/NOTimothyLottes/status/1884361733537509538
- Author: NOTimothyLottes (@NOTimothyLottes)
- Posted: 2025-01-28 22:03:41
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1/ @NOTimothyLottes
@MichalDrobot
My mindset is more tuned towards rendering without minSampleShading and using the temporal component to get the shading resolution up since base frame rate will be high anyway. So no soft VRS in my line of thinking either (other than whatever falls out of 8xMSAA render)
2/ @MichalDrobot
@NOTimothyLottes
That’s pretty much exactly the mindset and what ended up shipping in Killzone Shadow Fall (4xMSAA -> 2x scaling + TAA) and in FarCry4 8xMSAA FMask only + analytical resolve + TAA
Doing sub samples in FC4 was challenging due to all that AT foliage.