Source
- URL: https://x.com/BoganBits/status/1912556384572653833
- Author: 0xbogan (@BoganBits)
- Posted: 2025-04-16 17:19:10
Branch
1/ @BoganBits
@NOTimothyLottes
Could a shader compiler not do this? i.e. detect such inefficient code, and “re-vectorise” it, so to speak i.e. have each shader instance do 2 at once, interleaved
2/ @NOTimothyLottes
@BoganBits
This is something to be done at the dispatch level, not something a compiler knows about