Source
- URL: https://x.com/NOTimothyLottes/status/1947848281280631267
- Author: NOTimothyLottes (@NOTimothyLottes)
- Posted: 2025-07-23 02:36:34
Thread
1/ @NOTimothyLottes
“nobody self includes with defines to reorder C code” … Haha, apparently I’m not the only one, the File Pilot guy does it too :)
2/ @Karyuutensei
@NOTimothyLottes
Do you also automatically generate the include files or do you just write them yourself?
3/ @NOTimothyLottes
@Karyuutensei
I only include FILE (self). For WIN32 and VK even, I recreate the parts of external headers I need (use) inside the ‘one source file’, typically with structural type changes to switch back to simple types like 64 bit intergers instead of pointers. Trying to get to C—
4/ @NOTimothyLottes
@Karyuutensei
One side effect, even with C code the compilation is perceptually instant for the whole program. The other thing I do is mix the GLSL and C all in the same file, so I share defines. I do have one external include for the compiled SPIR-V …
5/ @NOTimothyLottes
@Karyuutensei
For the SPIR-V, I also have one program, but I use specialization constants set at PSO generation to select the code path for a specific ‘shader’. This requires spriv opt as a pre-processor else the IHV compilers tend to be 10x or more slower.
6/ @NOTimothyLottes
@Karyuutensei
During dev time I use 2 terminals each with their own shell scripts. The first is to just loop and keep regenerating the SPIR-V if anything in the ‘one file’ changes. This is unfortunately a mess to do in a batch file (below)
7/ @NOTimothyLottes
@Karyuutensei
The second does the same for the C program, loops recompiling and running the program. So when I’m editing source I can just fast exit the program and it restarts [with instant restart/reload it is quite fast to restart]
8/ @NOTimothyLottes
@Karyuutensei
I’m using GCC on Windows, because why bother with having to install Visual Studio or it’s compiler tool chain mess. I just do MINGW64 and be done with it. My debugger is the instant restart for C code, and shader reload for GLSL
9/ @NOTimothyLottes
@Karyuutensei
I don’t use standard C libs or anything like that. I just write my own stuff. For ‘printf’ style debugging I have macros that write to a memory mapped log file. They give {[restartNumber]|[msSinceLaunch]|[sourceLine]|[hex]|[dec]|[comment]}. Keeping multiple restarts in same log
10/ @NOTimothyLottes
@Karyuutensei
That log example is a simple test program, it starts in 0.3 ms for that run. The log tells all about how it pipelines start up {doing memory page warming, kart load, window setup, VK setup in parallel, getting to PSO gen as fast as possible [get layout done first]}