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1/ @NOTimothyLottes

We are in era of “scaling by . The ORANGE is when vendors inflated peaks by dual issuing 32-bit FMAs. But it’s the GB/s/ stagnation that deserves more thought …

Branches: 2025-08-10-bboyBladeJ-are-the-cost-numbers-adjusted-for-inflation, 2025-08-10-beyond_fps-i-mean-on-the-nvidia-side-you-can-clearly-see-the, 2025-08-10-RouaniJihad-real-time-pt-is-the-future-present-in-many-games, 2025-08-10-StefDevs-me-trying-to-figure-out-if-youre-talking-about

2/ @NOTimothyLottes

Lots of folks like to claim that real-time path tracing and giant ML networks are the future. And I ask, how exactly are those technologies reducing bandwidth/frame or vram/game? Long time now, no MEM stats/$ scaling …

3/ @NOTimothyLottes

We are past the {power,thermal,process} walls, we are dealing with the final {wallet} wall. Where ratcheting up hardware minspec, simply permanently increases the gamer’s baseline hardware costs … no future process !/$ scaling is coming to save anyone {devs,gamers, or vendors}

Branches: 2025-08-10-SebAaltonen-yeah-top-end-pc-gpu-is-nowadays-2500-and-ps5-pro