Source
- URL: https://x.com/bgolus/status/1990285316054503566
- Author: Ben Golus⚠️⭕ (@bgolus)
- Posted: 2025-11-17 05:06:11
Branch
1/ @bgolus
@NOTimothyLottes
Many are still on OpenGLES and WebGL, which don’t properly support inverse depth due to still using a -1 to 1 clip space. Not really a problem for inverse depth in its own, but does cause problems for infinite far depth.