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NOTimothyLottes

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I wish everyone would just adopt "reversed with infinite far" projection matrixes so I could only optimize for the fastest and highest precision option, but I'm guessing people haven't all migrated over :(

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@NOTimothyLottes I've never had real depth precision issues in our game ports but I guess I'd better just adopt and get used to reversed infinite projection cause it's objectively better.

@NOTimothyLottes I've never had real depth precision issues in our game ports but I guess I'd better just adopt and get used to reversed infinite projection cause it's objectively better.

Properties5
typearchive
sourcetwitter
date2025-11-17
tagsarchive, twitter, notimothylottes
description@NOTimothyLottes I've never had real depth precision issues in our game ports but I guess I'd better just adopt and get used to reversed infinite projection cause it's objectively better.

Nov 17, 20251 min read

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  • URL: https://x.com/terekhov_de/status/1990284522508927371
  • Author: Dmitrii Terekhov (@terekhov_de)
  • Posted: 2025-11-17 05:03:02

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1/ @terekhov_de

@NOTimothyLottes

I’ve never had real depth precision issues in our game ports but I guess I’d better just adopt and get used to reversed infinite projection cause it’s objectively better. Promise to try it for our next project :)

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  • I wish everyone would just adopt "reversed with infinite far" projection matrixes so I could only optimize for the fastest and highest precision option, but I'm guessing people haven't all migrated over :(

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