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NOTimothyLottes

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I wish everyone would just adopt "reversed with infinite far" projection matrixes so I could only optimize for the fastest and highest precision option, but I'm guessing people haven't all migrated over :(

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@NOTimothyLottes Infinite far doesn’t apply to ortho, and many of editors/engines need to switch camera viewports.

@NOTimothyLottes Infinite far doesn’t apply to ortho, and many of editors/engines need to switch camera viewports.

Properties5
typearchive
sourcetwitter
date2025-11-18
tagsarchive, twitter, notimothylottes
description@NOTimothyLottes Infinite far doesn’t apply to ortho, and many of editors/engines need to switch camera viewports.

Nov 18, 20251 min read

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  • URL: https://x.com/Alecazam123/status/1990818990059671922
  • Author: Alec Miller (@Alecazam123)
  • Posted: 2025-11-18 16:26:49

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1/ @Alecazam123

@NOTimothyLottes

Infinite far doesn’t apply to ortho, and many of editors/engines need to switch camera viewports. But it’s great for persp. Also too much code handing modeInv for normals, which is wrong and unneeded.

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  • Spine: 2025-11-17-i-wish-everyone-would-just-adopt-reversed-with

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  • I wish everyone would just adopt "reversed with infinite far" projection matrixes so I could only optimize for the fastest and highest precision option, but I'm guessing people haven't all migrated over :(

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