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1/ @stainless_code

@NOTimothyLottes

I haven’t really done graphics in a while, but I’ve never heard about infinite far nor reversed z, where can I read up on it more?
Some cursory googling didn’t return anything useful on this topic.

2/ @NOTimothyLottes

@stainless_code

I put some docs (based on an old blog post) on projection matrix stuff inside STP source: https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.core/Runtime/STP/Stp.hlsl - Documents the maths to take depth and 2 projections and get a static reprojection vector for example.