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1/ @NOTimothyLottes

Windows thread priority. SeIncreaseBasePriorityPrivilege required to play in the (fake)“Realtime” class -BUT- apparently there is AvSetMmThreadCharacteristics() for “Pro Audio” and AvSetMmThreadPriority() which can bring up priority into realtime. Curious if games using today?

Branches: 2026-06-02-iamwhosiam-i-dont-think-your-even-suppose-to-change-your

2/ @NOTimothyLottes

Either way NtSetInformationThread() seems to be the way to just set {1-15} (non-realtime class) priority directly without the silly clamp(priorityClassBase+threadPriority,1,15) business

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