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1/ @mbur82

@NOTimothyLottes

Wasn’t that pretty much what the Saturn did?

2/ @NOTimothyLottes

@mbur82

Maybe but I don’t think any super-scaler did anything intelligent to handle overdraw (which is probably the critical missing element).

3/ @mbur82

@NOTimothyLottes

Nope. They had INSANE memory bandwidth for the time to deal with all the overdraw. Outrun from 1986 had an 80-bit VRAM bus which ran at 25MHz. That’s more than the PCI bus.

4/ @NOTimothyLottes

@mbur82

Haha, actually that was my point exactly, they solved overdraw with brute force. But had to scale back for say the Saturn’s 48-bit VDP1 at 28MHz if my interneting was accurate.

5/ @NOTimothyLottes

@mbur82

It would be nice to get SGSSAA (super-sampling on the MSAA pattern) with 2.5D depth sprites, and hex grid for bitmaps instead of regular grid. Which is probably well beyond the possibility of brute force …