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- URL: https://x.com/mbur82/status/2083886133923000690
- Author: MB82 (@mbur82)
- Posted: 2026-08-02 12:02:25
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1/ @mbur82
@NOTimothyLottes
Wasn’t that pretty much what the Saturn did?
2/ @NOTimothyLottes
@mbur82
Maybe but I don’t think any super-scaler did anything intelligent to handle overdraw (which is probably the critical missing element).
3/ @mbur82
@NOTimothyLottes
Nope. They had INSANE memory bandwidth for the time to deal with all the overdraw. Outrun from 1986 had an 80-bit VRAM bus which ran at 25MHz. That’s more than the PCI bus.
4/ @NOTimothyLottes
@mbur82
Haha, actually that was my point exactly, they solved overdraw with brute force. But had to scale back for say the Saturn’s 48-bit VDP1 at 28MHz if my interneting was accurate.
5/ @NOTimothyLottes
@mbur82
It would be nice to get SGSSAA (super-sampling on the MSAA pattern) with 2.5D depth sprites, and hex grid for bitmaps instead of regular grid. Which is probably well beyond the possibility of brute force …