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1/ @NOTimothyLottes

Silly quick test of what super-scalar sprites might have looked like with 8xSGSSAA (so nearest and still no mips) - LEFT [1x] | RIGHT [8x] - https://www.shadertoy.com/view/7fK3RV - Actually quite nice.

2/ @NOTimothyLottes

Just a personal preference: for HW - rather drop texture filtering and up capacity of non-filtered for SGSSAA than the other way around - actual super-sampling is way more important

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