Source
- URL: https://x.com/programaths/status/1725417164587274585
- Author: Christian Baune (@programaths)
- Posted: 2023-11-17 07:34:43
Branch
1/ @programaths
Yes, most of them are dedicated hardware and forming a closed ecosystem.
Interoperability wasn’t a concern.
Today, we still have 2 OSs doing this: Windows & Apple.
Apple is doing the more potent form.
It wasn’t rare that a game required a specific graphic card and sound card or didn’t work. In the best case, you had a seriously degraded experience. It’s unlike playing in “normal” instead of “ultra” quality. It’s more like playing in magenta-yellow-orange instead of full color.
Even some software required “accelerators” and were compatible only with specific hardware running a particular OS 🤣
And yes, graphic cards were also called “graphic accelerators.” ^^
If all those OS existed and ran on all available hardware, that would be awesome.
Today, the closest to that is Linux!
Thanks to the great community around it.
Now, the danger of supremacy is a lack of novelty. Being stuck in the “it works” limbo.
For instance, BeOS has fantastic features.
Window management is top-notch; windows can be grouped and tabbed and the window can be glued.
Some widgets can be dragged and dropped from their window to be used stand-alone. It’s straightforward to add metadata to any file and use that as a database. (this is possible on Windows with hidden streams, but 1% of people even know that it exists)
If you want to try modern Beos: https://www.haiku-os.org/
But be careful; you may start to want those features on Windows and start being discontent, although you had no issues before. You’ve been warned!
Related
- Spine: 2023-11-16-unpopular-opinion