Source
- URL: https://x.com/spacebat/status/1869488275423207781
- Author: spacebat (@spacebat)
- Posted: 2024-12-18 21:01:52
Branch
1/ @spacebat
@rfleury
This reminds me of games and simulations, where entities have a set of attributes. That supports the use of entity component systems which gives each entity a key into various tables of related attributes, with subsystems for position/velocity, hit-points, buffs etc.