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1/ @etodanik

TBH most games do have this pipeline, it’s just a technical artist that does it. At least the games and the pipelines I worked with. But you’re right, techart and art are famously in a love-hate relationship. Theres also the fact that most games now deal with such polycounts that schools have essentially stopped having dedicated game tracks and just slap on a “low poly” element somewhere in a regular 3D course, which makes game assets increasingly heavier and more similar to feature film assets. Add to that mesh shaders and stuff like Nanite, which removes the need of an artist to actually hand make LOD, and you get productions where a single LOD0 mesh an artist submits weights 100MB… (I’ve even seen artists deliver assets that weigh 1GB with a straight face)… so the tech artists do exist but they can’t clean up all the mess , and end up prioritizing …