Source
- URL: https://x.com/MezzaBonSens/status/2029618583425405387
- Author: mezzobonsens.bsky.social (@MezzaBonSens)
- Posted: 2026-03-05 18:02:33
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1/ @MezzaBonSens
@rfleury
Needs extensive early planning if you want that kind of flexibility in components. Problem is, it looks boring if we have too many repeating elements for creature designs that are supposed to be different.
2/ @rfleury
I think you underestimate how interesting combinations can be. Obviously the right way to do it depends a lot on the game. But it’s the difference between O(N) work for O(2^N) possibilities and O(N) for O(N). The former is way more interesting, way bigger bang for buck, and way better compression.