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1/ @rianflo

@NOTimothyLottes

question is how much overhead. of course even not knowing how it was implemented, its obviously complex. but i’d take a bit of overhead in favor of writing a “program” top down on the gpu.

2/ @rianflo

@NOTimothyLottes

you already know we’re on the same page wrt to rendering stuff differently, but it would be fun to show a proof of concept for rendering trad stuff this way, even just to proof a point. like load and render any gltf. :-)

3/ @NOTimothyLottes

@rianflo

I just need to get off the R&D train at some point and actually ship something :)