Source
- URL: https://x.com/noop_dev/status/1080208648012525568
- Author: Boris Chuprin (@noop_dev)
- Posted: 2019-01-01 21:06:25
Branch
1/ @noop_dev
@borland @SebAaltonen
No, he is specifically talking about DOD approach with priority on fast iteration and high performance. There are langs more suited for traditional OOP(C++ isn’t) or FP. There are areas where priorities and dominant methodologies are different. Problem is when Java devs teach C++
2/ @BlueSkyeAhead
@noop_dev @borland @SebAaltonen
The approach Sebastian is advocating is good for perf AND managing complexity. Traditional OOP, in my experience, is bad for both. Most programmers need to manage complexity, so the rant is broadly applicable.
3/ @noop_dev
@spaul_gamedev @borland @SebAaltonen
I totaly agree with the majority of it, but in my opinion it is too dogmatic and gamedev C++ - centric.