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1/ @noop_dev

@SebAaltonen

Sorry, but for many people this is going to look like “lets all program in assembly” with “assembly” changed to “highly optimized cache-aware multithreaded DOD code”. Many didn’t even consider going there. But too bad they chose C/C++ instead of a lang more appropriate for them

2/ @SebAaltonen

@noop_dev

This thread is about C++. We have never shipped a game written in C or assembly.

3/ @noop_dev

@SebAaltonen

Sorry again, I’m not sure you got the meaning of my reply. Just wanted to point out that you are arguing with people who learned C++ for some strange reason, but never really tried to solve similar problems.