Source
- URL: https://x.com/Wunkolo/status/1336028429997678592
- Author: wunk (@Wunkolo)
- Posted: 2020-12-07 19:22:54
Branch
1/ @Wunkolo
@SebAaltonen
I ended up going with an approach where I read the “chunk data” and then emit to an indice+mesh buffer and write the indirect dispatch from a compute shader.
Seems to run pretty fast for having varying per-face or per-vertex attributes(lighting/normals)
https://x.com/Wunkolo/status/1309657816269901825