Source
- URL: https://x.com/SebAaltonen/status/1554821487797760000
- Author: Sebastian Aaltonen (@SebAaltonen)
- Posted: 2022-08-03 13:28:24
Thread
1/ @SebAaltonen
Tip of the day: If you don’t have the passion to build and the resources to maintain high quality tools for artists, level designers and game developers, don’t build your own engine.
These people vastly outnumber the programmers. Their productivity is super important.
2/ @SebAaltonen
Also remember that you don’t have to build everything. There’s a lot of good DCC tools available with big artist communities behind them. Only compete against them if that’s your area of passion. Building a plugin/exporter to add your special needs is often better.