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1/ @SebAaltonen

Fixed all our Vulkan bugs:

  • ARM: BGR swapchain handled incorrectly (our bug)
  • Qualcomm: SSAO quad flicker (driver bug)
  • PowerVR: material index rounding issue (our bug)
  • Intel (iGPU): subpass barriers don’t work (driver bug)

Now we are ready to ship Vulkan for end users.

2/ @SebAaltonen

Our Vulkan backend has been in internal production for 1.5 years already. We were just waiting for Google to ship the Vulkan renderer on Flutter. We have a custom Flutter version that allows us to run our engine in the side. I carved holes to get their Vulkan device ptr, etc.

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