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SebAaltonen

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My "No Graphics API" blog post is live! Please repost :)

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@SebAaltonen A shoutout to NV_shader_buffer_load which already enabled buffer device address with c-pointer syntax in GLSL and OpenGL in, I think, 2010.

@SebAaltonen A shoutout to NV_shader_buffer_load which already enabled buffer device address with c-pointer syntax in GLSL and OpenGL in, I think, 2010.

Properties5
typearchive
sourcetwitter
date2025-12-16
tagsarchive, twitter, sebaaltonen
description@SebAaltonen A shoutout to NV_shader_buffer_load which already enabled buffer device address with c-pointer syntax in GLSL and OpenGL in, I think, 2010.

Dec 16, 20251 min read

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  • URL: https://x.com/m_schuetz/status/2001011006219411840
  • Author: Markus Schütz (@m_schuetz)
  • Posted: 2025-12-16 19:26:15

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1/ @m_schuetz

@SebAaltonen

A shoutout to NV_shader_buffer_load which already enabled buffer device address with c-pointer syntax in GLSL and OpenGL in, I think, 2010. It’s a fantastic extension hidden behind a spec description that obfuscates the quality of life for its users.

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  • Spine: 2025-12-16-my-no-graphics-api-blog-post-is-live-please-repost

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  • My "No Graphics API" blog post is live! Please repost :)

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