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- URL: https://x.com/m_schuetz/status/2001011006219411840
- Author: Markus Schütz (@m_schuetz)
- Posted: 2025-12-16 19:26:15
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1/ @m_schuetz
@SebAaltonen
A shoutout to NV_shader_buffer_load which already enabled buffer device address with c-pointer syntax in GLSL and OpenGL in, I think, 2010. It’s a fantastic extension hidden behind a spec description that obfuscates the quality of life for its users.