Source
- URL: https://x.com/_woookie_/status/1737165821925818879
- Author: Łukasz Bogaczyński (@woookie)
- Posted: 2023-12-19 17:39:41
Branch
1/ @woookie
@NOTimothyLottes @SheriefFYI
Yup, right now I async copy mesh and textures data, uniform/constat buffer are just a memcpy via a mapped ptr. I also have an “immediate” copy for any data upload into storage buffers per frame (e.g. draw info). I gotta try rebar for the last ones though