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1/ @Meetem4

@NOTimothyLottes @SheriefFYI

What’s the best way of doing that if rebar is not supported? Say on WebGL / DX11?

2/ @NOTimothyLottes

@Meetem4 @SheriefFYI

For DX11, use Vulkan instead. On pre-large-bar, AMD still supported the 256 MiB device_local+host_visible, NV one has to fallback to slower bus crossing just host_visible buffer.

3/ @NOTimothyLottes

@Meetem4 @SheriefFYI

As for Web* - Root problem is more like the idea that if someone has a broken arm, that all arms should be broken too, so until the controlling parties can be convinced that it is ok to support both people with broken arms and non-broken arms, good luck

4/ @Meetem4

@NOTimothyLottes @SheriefFYI

Thank you. Does large bar require support for ReBAR, so 30xx gpus?

5/ @NOTimothyLottes

@Meetem4 @SheriefFYI

Probably more complex, as in dependent on {motherboard chipset, BIOS/UEFI settings, GPU chipset that the IHVs greenlight enable which might be driver dependent}?

6/ @Meetem4

@NOTimothyLottes @SheriefFYI

Thank you very much, I’m extemely appreciate that!