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1/ @valigo

People who say “C is modern-day assembly” usually way undershoot it. This guy actually writes C like it’s asm:

  • No types - uints everywhere until a cast to actual type on access.
  • No pointers - only integers, types only on load/store.
    Is this how all GPU programmers write C?


2/ @valigo

This is @NOTimothyLottes btw, with his “Fixing C” talk, it’s very cool. I really like mixing up shader code and regular C code in the same file and just ifdefind it out depending on which compiler you runt it through: https://www.youtube.com/watch?v=RrL7121MOeA

Branches: 2025-11-17-mrsteyk1-his-style-goes-a-bit-beyond-that-judging-by-the, 2025-11-17-Cheezaight-if-this-is-not-timothy-lottes-then-who-is-it