Source
- URL: https://x.com/bonzajplc/status/965280107836387329
- Author: bonzaj/plastic (@bonzajplc)
- Posted: 2018-02-18 17:41:26
Thread
1/ @bonzajplc
unity tip update. DrawMeshInstancedIndirect with no CPU culling and cloned meshes is a way to go. Thanks goes to @SebAaltonen and @JulienFryer for giving me hints about instance batch size.
And now enjoy this minecraft style voxelart cereal running at near 100 fps :). gamedev
2/ @SebAaltonen
@bonzajplc @JulienFryer
If you want to render lots of spheres very fast. I did all my particle physics debug views like this: https://gist.github.com/sebbbi/a599d7896aa3ad36642145d54459f32b
3/ @SebAaltonen
@bonzajplc @JulienFryer
You can expand this technique to any SDF volume easily… Just sphere trace inside the cube instead of render a mesh.
Branches: 2018-02-18-JulienFryer-yes-plus-its-ray-traced-so-something-you-cannot