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1/ @bonzajplc

unity tip update. DrawMeshInstancedIndirect with no CPU culling and cloned meshes is a way to go. Thanks goes to @SebAaltonen and @JulienFryer for giving me hints about instance batch size.
And now enjoy this minecraft style voxelart cereal running at near 100 fps :). gamedev

2/ @SebAaltonen

@bonzajplc @JulienFryer

If you want to render lots of spheres very fast. I did all my particle physics debug views like this: https://gist.github.com/sebbbi/a599d7896aa3ad36642145d54459f32b

3/ @SebAaltonen

@bonzajplc @JulienFryer

You can expand this technique to any SDF volume easily… Just sphere trace inside the cube instead of render a mesh.

Branches: 2018-02-18-JulienFryer-yes-plus-its-ray-traced-so-something-you-cannot

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