Source
- URL: https://x.com/JulienFryer/status/965314873465896960
- Author: Julien Fryer (@JulienFryer)
- Posted: 2018-02-18 19:59:35
Branch
1/ @JulienFryer
@SebAaltonen @bonzajplc
Yes. Plus it’s ray-traced, so something you cannot achieve with geometry. And for lots of cubes, you can get some more speed-ups but using 8 vertices instead of 24 and recompute normal/uv in pixel shader.
Related
- Spine: 2018-02-18-unity-tip-update