Source
- URL: https://x.com/HostOfMeta/status/2072341739428274563
- Author: Jeremie Pelletier (@HostOfMeta)
- Posted: 2026-07-01 15:29:07
Branch
1/ @HostOfMeta
@ID_AA_Carmack
Would depend on the hardware target too, no?
Say PowerVR GPUs where the tile-based architecture means tons of small triangles have higher penalties than the pixel/vertex shading costs tradeoff alone.
I like to view optimizations as hardware-first for this reason then data runs.