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ID_AA_Carmack

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It isn’t the point of this project, but looking at the triangulations made me think about some GPU optimization esoterica.

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@ID_AA_Carmack Btw, for a large number of small triangles (1-3 pixels), this problem also valid for modern GPUs, which is why software/hybrid rasterizers like nanite or CUDA-based popular nowadays:

@ID_AA_Carmack Btw, for a large number of small triangles (1-3 pixels), this problem also valid for modern GPUs, which is why software/hybrid rasterizers like nanite or CUDA-based popular nowadays:

Properties5
typearchive
sourcetwitter
date2026-07-01
tagsarchive, twitter, id_aa_carmack
description@ID_AA_Carmack Btw, for a large number of small triangles (1-3 pixels), this problem also valid for modern GPUs, which is why software/hybrid rasterizers like nanite or CUDA-based popular nowadays:

Jul 01, 20261 min read

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  • URL: https://x.com/MaxGraey/status/2072354259849375934
  • Author: MaxGraey 🌻 🇺🇦 (@MaxGraey)
  • Posted: 2026-07-01 16:18:52

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@ID_AA_Carmack

Btw, for a large number of small triangles (1-3 pixels), this problem also valid for modern GPUs, which is why software/hybrid rasterizers like nanite or CUDA-based popular nowadays:
https://arxiv.org/abs/2604.21749

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