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ID_AA_Carmack

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It isn’t the point of this project, but looking at the triangulations made me think about some GPU optimization esoterica.

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@ID_AA_Carmack but they're cutting out circles inside circles, that's gonna be rough either way, better to draw the contents in a shader or have it be a different mesh ontop no?

@ID_AA_Carmack but they're cutting out circles inside circles, that's gonna be rough either way, better to draw the contents in a shader or have it be a different mesh ontop no?

Properties5
typearchive
sourcetwitter
date2026-07-03
tagsarchive, twitter, id_aa_carmack
description@ID_AA_Carmack but they're cutting out circles inside circles, that's gonna be rough either way, better to draw the contents in a shader or have it be a different mesh ontop no?

Jul 03, 20261 min read

  • archive
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  • id_aa_carmack

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  • URL: https://x.com/swengsbelike/status/2072908728270303733
  • Author: sugnerhan (@swengsbelike)
  • Posted: 2026-07-03 05:02:08

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1/ @swengsbelike

@ID_AA_Carmack

but they’re cutting out circles inside circles, that’s gonna be rough either way, better to draw the contents in a shader or have it be a different mesh ontop no?

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  • Spine: 2026-07-01-it-isnt-the-point-of-this-project-but-looking-at

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  • It isn’t the point of this project, but looking at the triangulations made me think about some GPU optimization esoterica.

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