Source
- URL: https://x.com/EricLengyel/status/952672665818427393
- Author: Eric Lengyel (@EricLengyel)
- Posted: 2018-01-14 22:43:57
Branch
1/ @EricLengyel
@tom_forsyth @TimSweeneyEpic
Also, this diagram is clearly talking about the up direction in world space, but neither DirectX nor OpenGL define a world-space up direction at all. Those APIs do not belong here. People use this to defend Y-up all the time, and they’re completely misunderstanding.