Threadwell
Search
Search
Dark mode
Light mode
Reader mode
Explorer
Recent Notes
DemetriSpanos
Oct 06, 2026
archive
twitter
demetrispanos
NOTimothyLottes
Oct 06, 2026
archive
twitter
notimothylottes
bonzajplc
Oct 06, 2026
archive
twitter
bonzajplc
timsweeneyepic
5 items with this tag.
Aug 28, 2026
TimSweeneyEpic
archive
twitter
timsweeneyepic
Jan 14, 2018
Sorry y’all I was young and this coordinate system stuff was confusing https://x.com/dj_link/status/952185276218200065
archive
twitter
timsweeneyepic
Oct 04, 2020
@EricLengyel @TimSweeneyEpic I still think the best is X into, Z up and Y right.
archive
twitter
timsweeneyepic
Jan 14, 2018
@tom_forsyth @TimSweeneyEpic Also, this diagram is clearly talking about the up direction in world space, but neither DirectX nor OpenGL define a world-space up direction *at all*.
archive
twitter
timsweeneyepic
Jan 14, 2018
@tom_forsyth @TimSweeneyEpic Tim, you made the right decision to use Z-up in world space.
archive
twitter
timsweeneyepic