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  • DemetriSpanos

    Oct 06, 2026

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    Oct 06, 2026

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kechogarcia

4 items with this tag.

  • Aug 26, 2026

    kechogarcia

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  • Dec 20, 2023

    Stable radix sorting in the GPU (8 bits per radix).

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  • Dec 20, 2023

    @kechogarcia I like the single pass (per pass) approach.

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  • Dec 20, 2023

    @kechogarcia Noice! Any ideas how it compares to say AMD FidelityFX radix sort? I have ported it to unity for gaussian splat needs (hlsl https://github.com/aras-p/UnityGaussianSplatting/blob/fded9c0/package/Shaders/GpuSortFidelityFX.hlsl and c# https://github.com/aras-p/UnityGaussianSplatting/blob/fded9c0/package/Runtime/GpuSorting.cs ) but I don't know if it's "good" compared to any other impls.

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