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Aug 25, 2026
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nicbarkeragain
Aug 25, 2026
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nicbarkeragain
vkrajacic
Aug 25, 2026
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vkrajacic
simplex_fx
10 items with this tag.
Aug 25, 2026
simplex_fx
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simplex_fx
Feb 14, 2025
Hey, gpu guys like @SebAaltonen @NOTimothyLottes why do rendering guys usually wrap 3d apis at low level in engines, creating some generic mid-low level API?
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simplex_fx
Feb 15, 2025
@simplex_fx @SebAaltonen @NOTimothyLottes I don't disagree...
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simplex_fx
Feb 15, 2025
Usually the key benefit is two fold, making the code truly cross platform and decoupling user level code from a specific rendering api/backend.
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simplex_fx
Feb 15, 2025
@simplex_fx @SebAaltonen @NOTimothyLottes the render pipeline is basically a full piece of software trapped in inside of another software
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simplex_fx
Feb 15, 2025
@simplex_fx @SebAaltonen @NOTimothyLottes I have exactly that.
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simplex_fx
Feb 14, 2025
@simplex_fx @SebAaltonen Yeah it's a common problem, thin wrapper interfaces reduced to the worst platform's caps then called at high frequency ...
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simplex_fx
Feb 14, 2025
@simplex_fx @NOTimothyLottes I briefly discussed this topic in my SIGGRAPH 2022 talk.
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simplex_fx
Feb 14, 2025
@simplex_fx @SebAaltonen @NOTimothyLottes Every time I abstract at a higher-level I end up precluding some use-case that I didn't anticipate, perhaps because I'm still learning and lack the whole picture.
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simplex_fx
Feb 14, 2025
@simplex_fx @SebAaltonen @NOTimothyLottes You can do whatever you want the API.
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simplex_fx